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  2. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as

  3. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    Virtual reality presents an opportunity and an alternative channel for digital marketing. The International Data Corporation expected spending to increase for augmented reality (AR) and virtual reality, forecasting a compound annual growth rate of 198% from 2015 to 2020. Revenues were expected to rise to $143.3 billion in 2020.

  4. VR - Wikipedia

    en.wikipedia.org/wiki/VR

    Virtual reality, a computer technology that simulates an environment with which a user may interact as if it were there; Virtua Racing, a 1992 arcade racing game by Sega; Vocational rehabilitation; Spectre VR, an enhanced version of Spectre; VR.5, an American science fiction television series in 1995

  5. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    The aim of virtual reality is to make users feel as if they are physically present in a different environment, even though they are typically still physically located in the real world. Virtual reality finds applications across various fields, including gaming, education, healthcare, training, and entertainment.

  6. Variety Entertainment Marketing Summit Focuses on ... - AOL

    www.aol.com/entertainment/variety-entertainment...

    The mantra that the pandemic has accelerated existing trends is evident across the entire Hollywood landscape. Variety’s virtual Entertainment Marketing Summit, presented by Deloitte on April 22 ...

  7. Interactive media - Wikipedia

    en.wikipedia.org/wiki/Interactive_media

    Interactive media is related to the concepts interaction design, new media, interactivity, human computer interaction, cyberculture, digital culture, interactive design, and can include augmented reality and virtual reality. An essential feature of interactivity is that it is mutual: user and machine each take an active role.

  8. Key Takeaways From Variety’s Entertainment Marketing ... - AOL

    www.aol.com/entertainment/key-takeaways-variety...

    Variety’s Entertainment Marketing Summit in Los Angeles, presented by Deloitte, brought together more than 600 marketing professionals, executives, creators and influencers for a daylong event ...

  9. Elon Musk says the metaverse seems more like a marketing ...

    www.aol.com/news/elon-musk-says-metaverse-seems...

    The metaverse is just marketing jargon at this stage. That's according to Elon Musk, who said in a late Sunday tweet that the metaverse, also known as Web3, is basically a "marketing buzzword."