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  2. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    Still, inheritance is a commonly used mechanism for establishing subtype relationships. [7] Inheritance is contrasted with object composition, where one object contains another object (or objects of one class contain objects of another class); see composition over inheritance.

  3. Smalltalk - Wikipedia

    en.wikipedia.org/wiki/Smalltalk

    For Smalltalk, the program is extremely simple to write. The following code, the message "show:" is sent to the object "Transcript" with the String literal 'Hello, world!' as its argument. Invocation of the "show:" method causes the characters of its argument (the String literal 'Hello, world!') to be displayed in the transcript ("terminal ...

  4. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    The class writer has the option to rename the inherited features to separate them. Multiple inheritance is a frequent occurrence in Eiffel development; most of the effective classes in the widely used EiffelBase library of data structures and algorithms, for example, have two or more parents. [7] Go prevents the diamond problem at compile time.

  5. C3 linearization - Wikipedia

    en.wikipedia.org/wiki/C3_linearization

    "In object-oriented systems with multiple inheritance, some mechanism must be used for resolving conflicts when inheriting different definitions of the same property from multiple superclasses." [ 1 ] C3 superclass linearization is an algorithm used primarily to obtain the order in which methods should be inherited in the presence of multiple ...

  6. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Simula introduced important concepts that are today an essential part of object-oriented programming, such as class and object, inheritance, and dynamic binding. [10] The object-oriented Simula programming language was used mainly by researchers involved with physical modelling , such as models to study and improve the movement of ships and ...

  7. Prototype-based programming - Wikipedia

    en.wikipedia.org/wiki/Prototype-based_programming

    Prototype-based programming is a style of object-oriented programming in which behavior reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as prototypal , prototype-oriented, classless , or instance-based programming.

  8. Metaclass - Wikipedia

    en.wikipedia.org/wiki/Metaclass

    The following diagrams show a sample core structure of Smalltalk-80 and Ruby in comparison. [8] In both languages, the structure consists of a built-in part which contains the circular objects (i.e. objects that appear in a cycle formed by a combination of blue or green links) and a user-part which has four explicit objects: classes A and B and ...

  9. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    Not all languages support multiple inheritance. For example, Java allows a class to implement multiple interfaces, but only inherit from one class. [22] If multiple inheritance is allowed, the hierarchy is a directed acyclic graph (or DAG for short), otherwise it is a tree. The hierarchy has classes as nodes and inheritance relationships as links.

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    inheritance value reset in python 8 in line 10 of 7 in order to show the number