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  2. I.Q.: Intelligent Qube - Wikipedia

    en.wikipedia.org/wiki/I.Q.:_Intelligent_Qube

    In the game, the player controls a character who must run around a platform made of cubes, clearing certain cubes as they approach. Cubes are "cleared" by marking a spot on the stage, waiting for the cube to roll on top of it, and then deactivating the marked spot. The game was well received by critics.

  3. Edge (video game) - Wikipedia

    en.wikipedia.org/wiki/Edge_(video_game)

    Edge is a puzzle-platform game developed by Mobigame for PC and iOS devices. The objective is to guide a rolling cube through maze-like levels and reach the goal. Originally released on the App Store in December 2008, it has been removed and re-added to the store multiple times due to a trademark dispute with Tim Langdell of Edge Games, concerning the use of the word "Edge" in the title.

  4. WFF 'N PROOF - Wikipedia

    en.wikipedia.org/wiki/WFF_'N_PROOF

    Games are played by two or more people. The first player to roll the cubes sets a WFF as a Goal. Each player then tries to construct (with whatever is available) a complete logical proof of the goal. The Solution to the goal is the Premises which they started their proof with, and the Rules they used to get to the Goal.

  5. Rubik's Puzzle World - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Puzzle_World

    Rubik's Puzzle World features multiple game modes, which capitalize on the Wii and Nintendo DS' pointer-based motion controls and differ across the two platforms: . Rubik's Cube: Players can learn how to solve any of three Rubik's Cubes of differing size, then use interactive controls to manipulate a virtual replica of one, racing against time to either solve it or reproduce as many ...

  6. Rubik's Revolution - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Revolution

    Rubik's Revolution. The Rubik's Revolution is a handheld electronic game invented, designed, developed and patented by Rehco, LLC, a Chicago toy and game inventing firm. The Rubik's Revolution was formerly distributed by Techno Source and received the 2008 TOTY Game of the Year Award. 11-12 years later, it would be revamped by Techno Source's parent company, Super Impulse and be regarded as ...

  7. The Game of Cootie - Wikipedia

    en.wikipedia.org/wiki/The_Game_of_Cootie

    The game was invented in 1948 by William H. Schaper, a manufacturer of small commercial popcorn machines in Robbinsdale, Minnesota.It was likely inspired by an earlier pencil-and-paper game where players drew cootie parts according to a dice roll and/or a 1939 game version of that using cardboard parts with a cootie board. [2]

  8. Instant Insanity - Wikipedia

    en.wikipedia.org/wiki/Instant_Insanity

    The cube stacking game is a two-player game version of this puzzle. Given an ordered list of cubes, the players take turns adding the next cube to the top of a growing stack of cubes. The loser is the first player to add a cube that causes one of the four sides of the stack to have a color repeated more than once.

  9. n-dimensional sequential move puzzle - Wikipedia

    en.wikipedia.org/wiki/N-dimensional_sequential...

    for the 3-cube is rotations of a 2-polytope (square) in 2-space = 4; for the 2-cube is rotations of a 1-polytope in 1-space = 1; In other words, the 2D puzzle cannot be scrambled at all if the same restrictions are placed on the moves as for the real 3D puzzle. The moves actually given to the 2D Magic Cube are the operations of reflection.