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A liquid crystal shutter headset which gave compatible games the illusion of 3D depth, like the Master System's SegaScope 3D glasses. Nintendo: Famicom Data Recorder: Device for saving and loading programs onto standard audio cassettes for programs made in Family BASIC.
The Nintendo 3DS XL (Nintendo 3DS LL in Japan) was released on July 28, 2012, in Japan, priced at ¥18,900, and was available in Silver + Black, Red + Black and White color variations. [69] In Europe, the system launched on the same day but in Silver + Black, Blue + Black and Red + Black color variations. [69]
Nintendo 3DS: Successor to the Nintendo DS line, start of the Nintendo 3DS line. [57] Hardware revisions include the Nintendo 3DS XL, Nintendo 2DS and New Nintendo 3DS. [57] Uses two separate screens and is capable of projecting stereoscopic 3D effects without use of 3D glasses. [57] Plays cartridges and digital games via internet download. [58]
Compatible games would play in conventional 2D until a "3D mode" was activated via a button press or combination, which allowed them to display a stereoscopic image in a similar manner to the SegaScope 3-D glasses for Sega's Master System. [8] [9] The 3D System was a commercial failure and, as a result, was never released outside Japan. [3]
The controller comes with two Option Pak adapters, one for the DS Lite, and one for the original DS. The grip is required in order to play any of the Guitar Hero: On Tour games, and is also used to play Band Hero for the DS. Each game came with its own themed style insert to put into the Guitar Grip to decorate the grip.
Nuoptix 3D Glasses (based on Pulfrich effect) - for Jim Power: The Lost Dimension in 3-D Power Plug - auto-fire adaptor, plugs between any joypad/joystick and Super NES console ( Tyco ) StuntMaster - headset with LCD monitor, headphones, motion-sensor (VictorMaxx/ Future Vision Technologies )
Nvidia 3D Vision (previously GeForce 3D Vision) is a discontinued stereoscopic gaming kit from Nvidia which consists of LC shutter glasses and driver software which enables stereoscopic vision for any Direct3D game, with various degrees of compatibility. There have been many examples of shutter glasses.
The Nintendo 3DS, the first handheld with an autostereoscopic display using a parallax barrier and a resolution of 400x240 pixels per eye for stereoscopic 3D, was first produced in 2011. An XL version was released in 2012, as well as the non-stereoscopic Nintendo 2DS in 2013. This was followed by the New Nintendo 3DS and its XL version in 2015 ...
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