Search results
Results from the WOW.Com Content Network
Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...
Valorant is a 2020 first-person tactical hero shooter video game developed and published by Riot Games. [3] A free-to-play game, Valorant takes inspiration from the Counter-Strike series, borrowing several mechanics such as the buy menu, spray patterns, and inaccuracy while moving.
The 2023 Valorant Champions was an esports tournament for the video game Valorant. This was the third edition of the Valorant Champions, the crowning event of the Valorant Champions Tour (VCT) for the 2023 Valorant competitive season.
On January 25, 2022, Vulkan 1.3 was released by the Khronos Group. [50] This third major update to the API integrates 23 additional commonly-used proven Vulkan extensions into the base Vulkan standard. [51] Vulkan 1.3 focuses on reducing fragmentation by making the new features not optional in order for a device to be considered Vulkan 1.3 capable.
The Valorant Masters is an biannual Valorant international tournament organized by Riot Games in the middle of years since 2021. [33] [34] Similar to the Mid-Season Invitational for League of Legends, it is the second most important international Valorant tournament after Champions. [35] There are usually 2 masters tournament each year.
The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.