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The success of R.L. Stine's Goosebumps horror novels inspired a flood of children's horror books, including this Choose Your Own Adventure spin-off series. The same year, Goosebumps began the Give Yourself Goosebumps series under a similar concept. Some of the following titles have been made into computer games/movies by Multipath Movies
Cryo Interactive: Windows: Odyssey: The Search for Ulysses: 2000: Cryo Interactive (Europe) Dreamcatcher Games (US) In Utero: Windows: Out of the Vortex [3] Cancelled: Cryo Interactive: Sega Mega Drive: Pax Corpus: 1997: Cryo Interactive R&P Electronic Media: Cryo Interactive: PlayStation, Windows: Persian Wars: 2001: Cryo Interactive: Cryo ...
Steve Jackson's Sorcery! is a series of interactive fiction adventure video games developed by Inkle, based on the gamebook series of the same name by Steve Jackson. Part 1: The Shamutanti Hills was first released on May 2, 2013, and the series concluded with Part 4: The Crown of Kings on September 22, 2016.
Packard and Montgomery took the idea of publishing interactive books to Bantam, and thus the Choose Your Own Adventure (CYOA) series was born in 1979, beginning with The Cave of Time. The series became immensely popular worldwide and several titles were translated into more than 25 languages. [30]
However, the stories and characters in an Endless Quest book, while not necessarily more complex than in a Choose Your Own Adventure book, are often more fully developed because the Endless Quest books are much longer. For example, the character referred to as "you" in the text almost always has a name, gender, and backstory.
Interactive puzzles and treasure hunts across various mediums. Complete Year Zero: 2007 42 Entertainment: Year Zero (album) Set in a dystopian future where the government surveys everyone. Players solve puzzles, listen to recordings, and watch movie clips to gain more info and find sites. Complete The Lost Ring: 2008 AKQA McDonald's
This whole structure came from the then-popular Choose Your Own Adventure book series. There are normally two "main stories" and one "side story" which have their own set of choices, and a certain decision - usually at the first two choices - that will determine which of the two "stories" the reader will be a part of.
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