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  2. SimFarm - Wikipedia

    en.wikipedia.org/wiki/SimFarm

    SimFarm: SimCity's Country Cousin is a video game in which players build and manage a virtual farm. It was developed by Maxis and released in 1993 as a spin-off of SimCity . The game included a teacher's guide to teaching with SimFarm with blackline masters to be photocopied for the class and a user manual.

  3. List of Maxis games - Wikipedia

    en.wikipedia.org/wiki/List_of_Maxis_games

    This is a list of games created by Maxis.Maxis is an American video game developer that was founded in 1987 and became a division of Electronic Arts (EA) in 1997. Maxis' second software title was the seminal SimCity, a city simulation and planning game.

  4. List of Sim video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Sim_video_games

    This is a list of Sim games, their expansion packs, and compilations. Most games were developed by Maxis and published either by Maxis (pre-1997 acquisition by Electronic Arts) or by Electronic Arts (post-1997).

  5. SimCity - Wikipedia

    en.wikipedia.org/wiki/SimCity

    SimCity is an open-ended city-building video game franchise originally designed by Will Wright.The first game in the series, SimCity, was published by Maxis in 1989 and was followed by several sequels and many other spin-off Sim titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. [1]

  6. Maxis - Wikipedia

    en.wikipedia.org/wiki/Maxis

    The former logo of Maxis, used until 2012 Will Wright, Maxis co-founder. Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers. . Before then, the game was only available on a limited basis on the Commodore 64 due to few publishers showing any interest in porting a non-traditional game without definite "win" and "lose" condi

  7. Simlish - Wikipedia

    en.wikipedia.org/wiki/Simlish

    Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts.During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue.

  8. Category:Maxis Sim games - Wikipedia

    en.wikipedia.org/wiki/Category:Maxis_Sim_games

    Maxis Sim games are real-time strategy/simulation computer games created by Maxis and published by Electronic Arts, usually distinguished by the use of Sim in the title as a prefix (example: SimCity).

  9. Construction and management simulation - Wikipedia

    en.wikipedia.org/wiki/Construction_and...

    SimCity also led to several other successful games in the same mold such as SimTower and SimFarm, [6] and launched its designer Will Wright into a position as one of the most influential people in the game industry. [15] These games influenced the eventual release of the Tycoon series of games, which are also an important part of the genre. [6]