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The male cadaver is from Joseph Paul Jernigan, a 39-year-old Texas murderer who was executed by lethal injection on August 5, 1993. At the prompting of a prison chaplain he had agreed to donate his body for scientific research or medical use, without knowing about the Visible Human Project.
VOXEL-MAN is the name of a set of computer programs for creation and visualization of three-dimensional digital models of the human body derived from cross-sectional images of computer tomography, magnetic resonance tomography or photography (e. g. the Visible Human Project). [1] It was developed at the University Medical Center Hamburg-Eppendorf.
In 2011, the company expanded their technology to reach the greater public, compiling all visualizations into a proprietary web-based virtual model of the human body, the BioDigital Human. [10] The BioDigital Human was one of the early systems to leverage WebGL, which allows any supported browser to render 3D models in webpages without plugins.
Technically, the model developed for MakeHuman is: Light and optimized for subdivision surfaces modelling (15,128 vertices). Quads only. The human mesh itself is triangles free, using Catmull-Clark subdivision for extra resolution to base meshes, see also polygon mesh. Only E(5) Pole and the N(3) Pole, without holes and without 6-edge poles.
The initial concepts that led to the Virtual Physiological Human initiative came from the IUPS Physiome Project.The project was started in 1997 and represented the first worldwide effort to define the physiome through the development of databases and models which facilitated the understanding of the integrative function of cells, organs, and organisms. [7]
Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...
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The surfaces of the phantom are defined by a large amount of polygonal meshes, most commonly triangles. The polygonal mesh has three remarkable advantages in developing whole-body phantoms. Firstly, mesh surfaces depicting human anatomy can be conveniently obtained from real patient images or commercial human anatomy mesh models.
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