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  2. Visible Human Project - Wikipedia

    en.wikipedia.org/wiki/Visible_Human_Project

    The Visible Human Project is an effort to create a detailed data set of cross-sectional photographs of the human body, in order to facilitate anatomy visualization applications. It is used as a tool for the progression of medical findings, in which these findings link anatomy to its audiences. [1]

  3. BioDigital - Wikipedia

    en.wikipedia.org/wiki/BioDigital

    BioDigital is a New York-based biomedical visualization company that is often referred to as being "Google Earth for the Human Body". [1] [2] BioDigital offers an interactive, 3D software platform that enables individuals and businesses to explore and visualize health information. [3]

  4. 3D Indiana - Wikipedia

    en.wikipedia.org/wiki/3D_Indiana

    3D Indiana is a commercial Educational software for teaching and research on the human anatomy.The name is an acronym for Three-Dimensional Interactive Digital Anatomy.This software is based [1] on the principles of volumetric anatomy [2] which uses three intersecting coordinate planes to locate the organs of the human body based on mathematical calculations.

  5. Voxel-Man - Wikipedia

    en.wikipedia.org/wiki/Voxel-Man

    Brain rendered with VOXEL-MAN from magnetic resonance imaging data 1998. VOXEL-MAN is the name of a set of computer programs for creation and visualization of three-dimensional digital models of the human body derived from cross-sectional images of computer tomography, magnetic resonance tomography or photography (e. g. the Visible Human Project). [1]

  6. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Virtual anatomy properties such as weight of limbs, muscle reaction, bone strength, and joint constraints may be added for realistic bouncing, buckling, fracture, and tumbling effects. Some popular software packages within which rigs may be created include Blender , Autodesk Maya , SideFX Houdini , Autodesk 3ds Max , Maxon Cinema 4D , Unreal ...

  7. Virtual Physiological Human - Wikipedia

    en.wikipedia.org/wiki/Virtual_Physiological_Human

    The initial concepts that led to the Virtual Physiological Human initiative came from the IUPS Physiome Project.The project was started in 1997 and represented the first worldwide effort to define the physiome through the development of databases and models which facilitated the understanding of the integrative function of cells, organs, and organisms. [7]

  8. Virtual reality in nursing - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_in_Nursing

    Currently most anatomy and physiology courses found within the nursing program are taught through traditional classroom tools. Although this is effective there is room for improvement to enhance learning, while considered pedagogically concepts. [8] Through the use of virtual reality, theory-based courses can become more engaging.

  9. Virtual Fly Brain - Wikipedia

    en.wikipedia.org/wiki/Virtual_Fly_Brain

    Virtual Fly Brain is a generic web-based application that allows browsing of 3D image stacks and querying of the underlying anatomy and expression database that is maintained by FlyBase. [2] The Virtual Fly Brain project is carried out by researchers at the University of Cambridge and the University of Edinburgh.

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