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Survival horror: October Games: Microsoft Windows: 2023-03-01 [199] The Quarry: Interactive drama, survival horror: Supermassive Games: Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S: 2022-06-10 [200] A Quiet Place: The Road Ahead: Survival horror: Stormind Games, Saber Interactive: Windows, PlayStation 5, Xbox Series X/S ...
The PC version won the "Best Adventure" award, tied with Grim Fandango, at Computer Gaming World ' s 1999 Premier Awards. The staff wrote that the game "came from out of nowhere to provide the creepiest, most compelling, and best-told story of the year, bar none". [ 26 ]
M2 Co., Ltd. (Japanese: 有限会社 M2 (エムツー)) is a Japanese video game developer and publisher, best known for handling emulation of re-released games, such as some Sega Ages titles, Virtual Console titles for Nintendo systems, the 3D Classics series for the Nintendo 3DS and their ShotTriggers [2] range of classic STG games.
Reverse horror games involve the player scaring others, rather than the player being scared. [13] Compared to a horror game, the player is instead what would be considered the antagonist. Reverse horror games generally involve assuming the role of a monster or villain. In comparison to the victim, the main character has some sort of advantage ...
Horror video games based on children's franchises (8 P) D. Video games about demons (17 C, 303 P) G. Video games about ghosts (11 C, 133 P) M. Video games about ...
S. Saw II: Flesh & Blood; Serena (video game) Silent Hill: Downpour; Sir, You Are Being Hunted; Slender: The Arrival; Slender: The Eight Pages; Soma (video game)
Psychological horror games are a breed of horror games with a particular focus on mental, emotional, and psychological states to frighten, disturb, or unsettle its audience. Psychological horror games differ from survival horror games in that the game focuses not on jump scares or monsters but rather on disturbing situations.
Momotype is a visual novel, and as such its gameplay consists primarily of reading dialogue that is presented to the player and occasionally making a choice (the player gets to choose what meals to feed Momo, and what programs he's allowed to watch on TV), but these have no real outcome on how the game ends.