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This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons (D&D) roleplaying game. Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing ...
The inclusion of such a "departmental" deity of death in a religion's pantheon is not necessarily the same thing as the glorification of death. A death deity has a good chance of being either male or female, unlike some functions that seem to steer towards one gender in particular, such as fertility and earth deities being female and storm ...
Religion plays a large part in the Forgotten Realms, with deities and their followers being an integral part of the world. Deities interact directly in mortal affairs, answer prayers, and have their own personal agendas. All deities must have worshipers to survive, and all mortals must worship a patron deity to secure a good afterlife.
Pages in category "Forgotten Realms deities" The following 13 pages are in this category, out of 13 total. This list may not reflect recent changes. B.
Dalt is depicted as either a white-haired old man with piercing eyes or as a young red-haired thief. Dalt is a lesser deity, almost forgotten on the world of Oerth but slowly gaining more followers. He is primarily worshipped by the Suloise people in the southeastern Flanaess.
[1] Webb concluded by saying: "Reading Faiths & Avatars is a real struggle, but you'll plough on because the ideas are good, the research thorough, and because it offers a lot to any Forgotten Realms campaign. Faiths & Avatars is the bible for the Forgotten Realms. Unfortunately, just like many real-world religions, it takes itself far too ...
The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions.
The Outer Planes were presented for the first time in Volume 1, Number 8 of The Dragon, released July 1977 as part of the Great Wheel of Planes. [1] In the article "Planes: The Concepts of Spatial, Temporal and Physical Relationships in D&D", Gary Gygax mentions that there are 16 Outer Planes and describes the Seven Heavens, the Twin Paradises, and Elysium as "Typical higher planes", Nirvana ...