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In 2004, [i] criminals Michael Townley, Trevor Philips, and Brad Snider partake in a failed robbery in Ludendorff, North Yankton, resulting in Michael being presumed dead. . Nine years later, Michael lives with his family in the city of Los Santos under the alias Michael De Santa, having made a secret agreement with a Federal Investigation Bureau (FIB) [j] agent, Dave Norton, to stay hidd
Pages in category "Grand Theft Auto characters" The following 4 pages are in this category, out of 4 total. This list may not reflect recent changes. B. Niko Bellic; J.
Guinness World Records also ranked Grand Theft Auto in third place on their list of top 50 console games of all time based on initial impact and lasting legacy. [200] Grand Theft Auto: San Andreas is listed as the most successful game on the PlayStation 2 according to The Guinness World Records 2009 Gamer's Edition.
Trevor Philips is a character and one of the three playable protagonists, alongside Michael de Santa and Franklin Clinton, of Grand Theft Auto V, the seventh main title in the Grand Theft Auto series developed by Rockstar North and published by Rockstar Games. He also appears in the game's multiplayer component, Grand Theft Auto Online. A ...
After taking a break from acting to build a house, he was hired by Rockstar Games as the voice and motion capture artist for Trevor Philips in their 2013 video game Grand Theft Auto V. [ 1 ] [ 4 ] [ 5 ] His character was critically acclaimed and he received numerous award nominations as a result.
This category includes articles of a video game developed by Rockstar North and published by Rockstar Games, Grand Theft Auto V. Pages in category "Grand Theft Auto V" The following 12 pages are in this category, out of 12 total.
Leslie Peter Benzies (born 17 January 1971) is a Scottish video game producer and the former president of Rockstar North, a subsidiary of Rockstar Games.He was the lead developer on the Grand Theft Auto series, taking responsibility from Grand Theft Auto III to Grand Theft Auto V (including Grand Theft Auto Online).
Associate technical director Phil Hooker found hard locking "too disorientating" and immersion-breaking, "as you didn't have to think about enemy locations". [43] He said Grand Theft Auto IV players "just rely on holding and shooting until a target is dead", so Grand Theft Auto V introduces a timer that breaks the lock on a target after a few ...