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  2. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  3. Proof by infinite descent - Wikipedia

    en.wikipedia.org/wiki/Proof_by_infinite_descent

    In mathematics, a proof by infinite descent, also known as Fermat's method of descent, is a particular kind of proof by contradiction [1] used to show that a statement cannot possibly hold for any number, by showing that if the statement were to hold for a number, then the same would be true for a smaller number, leading to an infinite descent and ultimately a contradiction. [2]

  4. Irreducible fraction - Wikipedia

    en.wikipedia.org/wiki/Irreducible_fraction

    An irreducible fraction (or fraction in lowest terms, simplest form or reduced fraction) is a fraction in which the numerator and denominator are integers that have no other common divisors than 1 (and −1, when negative numbers are considered). [1]

  5. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math 1.0: Part of Microsoft Student 2006 Microsoft Math 2.0 : Part of Microsoft Student 2007 Microsoft Math 3.0 : Standalone commercial product that requires product activation ; includes calculus support, digital ink recognition features and a special display mode for video projectors

  6. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  7. Q (number format) - Wikipedia

    en.wikipedia.org/wiki/Q_(number_format)

    The first bit always gives the sign of the value(1 = negative, 0 = non-negative), and it is not counted in the m parameter. Thus, the total number w of bits used is 1 + m + n . For example, the specification Q3.12 describes a signed binary fixed-point number with a w = 16 bits in total, comprising the sign bit, three bits for the integer part ...

  8. Integer square root - Wikipedia

    en.wikipedia.org/wiki/Integer_square_root

    /// Performs a Karatsuba square root on a `u64`. pub fn u64_isqrt (mut n: u64)-> u64 {if n <= u32:: MAX as u64 {// If `n` fits in a `u32`, let the `u32` function handle it. return u32_isqrt (n as u32) as u64;} else {// The normalization shift satisfies the Karatsuba square root // algorithm precondition "a₃ ≥ b/4" where a₃ is the most ...

  9. Radical symbol - Wikipedia

    en.wikipedia.org/wiki/Radical_symbol

    The radical symbol refers to the principal value of the square root function called the principal square root, which is the positive one. The two square roots of a negative number are both imaginary numbers , and the square root symbol refers to the principal square root, the one with a positive imaginary part.

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