Search results
Results from the WOW.Com Content Network
Stéphane Picq (16 August 1965 [citation needed] – 3 February 2025) was a French composer of video game music, primarily for ERE Informatique/Exxos and Cryo Interactive. History [ edit ]
Mark Petrie (born 20 May 1979) is a New Zealand film, television and video game composer. [1] [2] [3] He is best known for composing the music in trailers for Guardians of the Galaxy, Life of Pi, Mission Impossible: Ghost Protocol, Sherlock Holmes: A Game of Shadows, Avengers: Infinity War, and Venom, [4] [5] as well as writing the score for EA Sports' Madden NFL American football video games.
The following is a list of computer and video game musicians, those who have worked in the video game industry to produce video game soundtracks or otherwise contribute musically. A broader list of major figures in the video game industry is also available. For a full article, see video game music. The list is sorted in alphabetical order by ...
The largest association football video game franchise is EA Sports FC (formerly FIFA) by Electronic Arts (EA), with the second largest franchise being Konami's competing eFootball (formerly known as Pro Evolution Soccer or Winning Eleven). FIFA is also the most successful sports video game franchise overall. [1]
The music of the gaming world is finally getting recognition of its own from the Recording Academy. While much of the attention about the Grammys’ addition of several new categories last week ...
Richard Adrian Jacques (/ dʒ eɪ k s /; born 1973 [1] [2]) is an English composer of film, television and video game music.He is best known for his scores for games such as Sonic R, Headhunter, Jet Set Radio Future, Mass Effect, James Bond 007: Blood Stone, LittleBigPlanet 2, and Guardians of the Galaxy.
Steven Melin is an American music composer for audio drama podcasts, films, television, trailers, and video games. Melin's work has been featured in The Bachelorette, Dark Dice, and IGN Summer of Gaming 2024. [1]
Land's work shows great variation, a common trait for video game composers. He begins each project by reading over production notes for the game and then deciding on a musical style with the game's producers. Once this is decided, Land listens to different examples of that style. His soundtracks are as varied as the games they accompany.