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  2. Glitch art - Wikipedia

    en.wikipedia.org/wiki/Glitch_art

    Animated example of what a glitched video can look like, by Michael Betancourt (Mae Murray in a screen test). Glitch art is an art movement centering around the practice of using digital or analog errors, more so glitches, for aesthetic purposes by either corrupting digital data or physically manipulating electronic devices.

  3. Graphic design - Wikipedia

    en.wikipedia.org/wiki/Graphic_design

    They work on the interpretation, ordering, and presentation of visual messages. Usually, graphic design uses the aesthetics of typography and the compositional arrangement of the text, ornamentation, and imagery to convey ideas, feelings, and attitudes beyond what language alone expresses. The design work can be based on a customer's demand, a ...

  4. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    A normal shader (left) and an NPR shader using cel-shading (right). Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism.

  5. Frutiger Aero - Wikipedia

    en.wikipedia.org/wiki/Frutiger_Aero

    Frutiger Aero visuals in user interface design (KDE Plasma 4 from 2011)Frutiger Aero (/ f r uː t ɪ ɡ ə r ɛ ə r ə ʊ /), sometimes known as Web 2.0 Gloss, [1] is a retrospective name applied to a design trend observed mainly in user interfaces, product design, and Internet aesthetics from the mid-2000s to the early 2010s. [2]

  6. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shaded graphics are usually simple in visual information, which can be useful in some applications. In the case of The Legend of Zelda: The Wind Waker , developer Satoru Takizawa states that using this style allowed to "represent the mechanisms and objects for puzzles [in The Wind Waker ] in a more easy-to-understand way."

  7. Low poly - Wikipedia

    en.wikipedia.org/wiki/Low_poly

    With computer graphics getting more powerful, it has become increasingly computationally cheap to render low poly graphics. Some artists use the resulting low-detail from a low polygon count as an aesthetic rather than as an optimization technique. [6] They are often used by indie developers due to being faster and cheaper to create.

  8. Computer graphics (computer science) - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics...

    A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...

  9. Skybox (video games) - Wikipedia

    en.wikipedia.org/wiki/Skybox_(video_games)

    A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.

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