Search results
Results from the WOW.Com Content Network
OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework), [2] used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.
The DirectDraw Surface container file format is a Microsoft format for storing data compressed with the previously proprietary S3 Texture Compression (S3TC) algorithm, [2] which can be decompressed in hardware by GPUs. This makes the format useful for storing graphical textures and cubic environment maps as a data file, both compressed and ...
cgc-opensrc - Mirror for nvidia's open source compiler, 2002; Some essential materials (e.g. the design paper) are gathered in these course notes from Siggraph 2005; Nvidia-hosted materials: Cg FAQ; Cg Toolkit; Cg Language Reference and Documentation; NeHe Cg vertex shader tutorial; Documentation for the Cg Shader standard used by emulators
Nvidia started enabling PhysX hardware acceleration on its line of GeForce graphics cards [7] and eventually dropped support for Ageia PPUs. [ 8 ] PhysX SDK 3.0 was released in May 2011 and represented a significant rewrite of the SDK, bringing improvements such as more efficient multithreading and a unified code base for all supported platforms.
Nvidia Yokneam office (former Mellanox Technologies) in Yokneam Illit, Israel, March 2023. On March 11, 2019, Nvidia announced a deal to buy Mellanox Technologies for $6.9 billion [93] to substantially expand its footprint in the high-performance computing market. In May 2019, Nvidia announced new RTX Studio laptops.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate
Scene with shadow mapping Scene with no shadows. Shadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics.This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces."
The GeForce 30 series is a suite of graphics processing units (GPUs) developed by Nvidia, succeeding the GeForce 20 series.The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. [3]