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In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement . Unlike other for loop constructs, however, foreach loops [ 1 ] usually maintain no explicit counter: they essentially say "do this to everything in this ...
A schematic picture of the skip list data structure. Each box with an arrow represents a pointer and a row is a linked list giving a sparse subsequence; the numbered boxes (in yellow) at the bottom represent the ordered data sequence. Searching proceeds downwards from the sparsest subsequence at the top until consecutive elements bracketing the ...
Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.
A loop invariant is an assertion which must be true before the first loop iteration and remain true after each iteration. This implies that when a loop terminates correctly, both the exit condition and the loop invariant are satisfied. Loop invariants are used to monitor specific properties of a loop during successive iterations.
In the basic assignment problem, each agent is assigned to at most one task and each task is assigned to at most one agent. In the many-to-many assignment problem, [10] each agent i may take up to c i tasks (c i is called the agent's capacity), and each task j may be taken by up to d j agents simultaneously (d j is called the task's capacity).
CURE (no. of points,k) Input : A set of points S Output : k clusters For every cluster u (each input point), in u.mean and u.rep store the mean of the points in the cluster and a set of c representative points of the cluster (initially c = 1 since each cluster has one data point).
first checks whether x is less than 5, which it is, so then the {loop body} is entered, where the printf function is run and x is incremented by 1. After completing all the statements in the loop body, the condition, (x < 5), is checked again, and the loop is executed again, this process repeating until the variable x has the value 5.
Associate each data point to the closest medoid. (SWAP) While the cost of the configuration decreases: For each medoid m, and for each non-medoid data point o: Consider the swap of m and o, and compute the cost change; If the cost change is the current best, remember this m and o combination