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A graphical representation of a partially built propositional tableau. In proof theory, the semantic tableau [1] (/ t æ ˈ b l oʊ, ˈ t æ b l oʊ /; plural: tableaux), also called an analytic tableau, [2] truth tree, [1] or simply tree, [2] is a decision procedure for sentential and related logics, and a proof procedure for formulae of first-order logic. [1]
A Karnaugh map (KM or K-map) is a diagram that can be used to simplify a Boolean algebra expression. Maurice Karnaugh introduced it in 1953 [1][2] as a refinement of Edward W. Veitch 's 1952 Veitch chart, [3][4] which itself was a rediscovery of Allan Marquand 's 1881 logical diagram[5][6] (aka. Marquand diagram[4]).
A truth table is a structured representation that presents all possible combinations of truth values for the input variables of a Boolean function and their corresponding output values. A function f from A to F is a special relation, a subset of A×F, which simply means that f can be listed as a list of input-output pairs.
Binary decision diagram. In computer science, a binary decision diagram (BDD) or branching program is a data structure that is used to represent a Boolean function. On a more abstract level, BDDs can be considered as a compressed representation of sets or relations. Unlike other compressed representations, operations are performed directly on ...
Quite Universal Circuit Simulator (Qucs) is a free-software electronics circuit simulator software application released under GPL. It offers the ability to set up a circuit with a graphical user interface and simulate the large-signal, small-signal and noise behaviour of the circuit. Pure digital simulations are also supported using VHDL and/or ...
State-transition table. In automata theory and sequential logic, a state-transition table is a table showing what state (or states in the case of a nondeterministic finite automaton) a finite-state machine will move to, based on the current state and other inputs. It is essentially a truth table in which the inputs include the current state ...
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The algorithmic state machine (ASM) is a method for designing finite state machines (FSMs) originally developed by Thomas E. Osborne at the University of California, Berkeley (UCB) since 1960, [1] introduced to and implemented at Hewlett-Packard in 1968, formalized and expanded since 1967 and written about by Christopher R. Clare since 1970. [2 ...