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This software is commonly used for desktop recording, gameplay recording and video editing. Screencasting software is typically limited to streaming and recording desktop activity alone, in contrast with a software vision mixer, which has the capacity to mix and switch the output between various input streams.
OBS Studio is a free and open-source app for screencasting and live streaming.Written in C/C++ and built with Qt, OBS Studio provides real-time capture, scene composition, recording, encoding, and broadcasting via Real-Time Messaging Protocol (RTMP), HLS, SRT, RIST or WebRTC.
Bandicam consists of three main modes. One is the Screen Recording mode, which can be used for recording a certain area on the PC screen. The other is the Game Recording mode, which can record the target created in DirectX or OpenGL. [2] And the last is the Device Recording mode which records Webcams and HDMI devices. [3]
Streamlabs Desktop (formerly Streamlabs OBS) is a free and open-source streaming software that is based on a fork of OBS Studio. Electron is used as the software framework for the user interface. [4] Streamlabs distributes the user's content over platforms such as Twitch, YouTube, and Facebook. [2] [5]
The frametimes benchmark feature (logging of individual frame render times) gained attention in 2013 on computer review sites in debate about micro stuttering in games. [2] On Windows Vista and Windows 7, the desktop can be captured if Windows Aero is enabled. Windows 8 game capture works, but not desktop capture as of version 3.5.99. [3]
OBS (South Korean broadcaster), a broadcast television station based in Bucheon, Gyeonggi-do, South Korea; Oita Broadcasting System, a broadcasting station in Ōita Prefecture, Japan; Olympic Broadcasting Services, an organization responsible for the broadcast of the Olympic Games since 2010 Vancouver Winter Games
There are currently three studios in operation: Redmond, WA; San Francisco, CA; and London, England. While this remains a very interesting setup for the high-end market, the affordable price of a single Kinect device led more experimental artists and independent directors to become active in the volumetric capture field. [ 2 ]
The first mobile phones to be able to record at 2160p (3840 × 2160) were released in late 2013, including the Samsung Galaxy Note 3, which is able to record 2160p at 30 frames per second. In the year 2014, the OnePlus One was released with the option to record DCI 4K ( 4096 × 2160 ) at 24 frames per second, as well as LG G3 and Samsung Galaxy ...