Search results
Results from the WOW.Com Content Network
A compatibility mode is a software mechanism in which a software either emulates an older version of software, or mimics another operating system in order to allow older or incompatible software or files to remain compatible with the computer's newer hardware or software. Examples of the software using the mode are operating systems and ...
Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8.Metal combines functions similar to OpenGL and OpenCL in one API.
If CGA is selected, the card will operate in 200-line mode and use 8×8 characters in text mode. If EGA is selected, the card will operate in 350-line mode and use 8×14 text. Some third-party cards using the EGA specification were sold with the full 128 KB of RAM from the factory, while others included as much as 256 KB to enable multiple ...
AMD Link allows users to stream content to mobile devices, compatible Smart TVs, [b] and other PCs with Radeon video cards, enabling them to use their PC and game on them remotely. It can be used both locally as well as over the internet. The client requires a free app, which is available via Google Play, Apple App Store, and Amazon Appstore. [14]
The Z-80 SoftCard, an early CP/M compatibility card for the Apple II family. A compatibility card is an expansion card for computers that allows it to have hardware emulation with another device. While compatibility cards date back at least to the Apple II family, the majority of them were made for 16-bit computers, often to maintain ...
Technically, this mode is not a graphics mode, but a tweak of the 80 × 25 text mode. The character cell height register is changed to display only two lines per character cell instead of the normal eight lines. This quadruples the number of text rows displayed from 25 to 100. These "tightly squeezed" text characters are not full characters.
Mode X is a 320 × 240 256-color graphics display mode of the VGA graphics hardware for IBM PC compatibles. It was first publicized by Michael Abrash in his July 1991 column in Dr. Dobb's Journal and then in chapters 47-49 of Abrash's Graphics Programming Black Book. [1] The term "Mode X" was coined by Abrash.
Nvidia NVENC (short for Nvidia Encoder) [1] is a feature in Nvidia graphics cards that performs video encoding, offloading this compute-intensive task from the CPU to a dedicated part of the GPU. It was introduced with the Kepler -based GeForce 600 series in March 2012 (GT 610, GT620 and GT630 is Fermi Architecture).