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The combat system was modified. The minimum number required to hit a target uses a mathematical formula in which the defender's armor class (AC) is subtracted from the attacker's THAC0 ("To Hit Armor Class '0 '") number, a simplification of 1st edition's attack matrix tables that had appeared as an optional rule in the 1st edition DMG ...
AC is typically a representation of a character's physical defenses such as their ability to dodge attacks and their protective equipment. [29] [30] [31] Armor class is a mechanic that can be used as part of health and combat game balancing. [32] AC "is roughly equivalent to defensive dodging in war games". [29]
Negative values first appeared in the Greyhawk supplement, because it first applied them directly to the Armor Class. [20] In editions prior to 3rd, armor class ranges from -10 to 10. Having an AC of 10 was the weakest, and a -10 being the strongest possible written AC. [21] In subsequent editions, armor class instead starts at 10 and increases.
Dungeons & Dragons (commonly abbreviated as D&D or DnD) [2] is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. [3] [4] [5] The game was first published in 1974 by Tactical Studies Rules (TSR). [5] It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997.
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An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game.
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
In comparing the cover of the 2024 Player's Handbook to the 2014 Player's Handbook, Matt Bassil of Wargamer commented that "the old cover is an obvious power fantasy: look how powerful you can become and the cool things you can fight" while the new cover has a different focus: "look at the variety of DnD races and classes you can play, and the ...