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  2. Java 3D - Wikipedia

    en.wikipedia.org/wiki/Java_3D

    Java 3D central hierarchies in LePUS3. Java 3D is a scene graph-based 3D application programming interface (API) for the Java platform. It runs on top of either OpenGL or Direct3D until version 1.6.0, which runs on top of Java OpenGL (JOGL). Since version 1.2, Java 3D has been developed under the Java Community Process.

  3. Array (data structure) - Wikipedia

    en.wikipedia.org/wiki/Array_(data_structure)

    Diagram of a typical 3D array. For a multidimensional array, the element with indices i,j would have address B + c · i + d · j, where the coefficients c and d are the row and column address increments, respectively. More generally, in a k-dimensional array, the address of an element with indices i 1, i 2, ..., i k is B + c 1 · i 1 + c 2 · i ...

  4. Row- and column-major order - Wikipedia

    en.wikipedia.org/wiki/Row-_and_column-major_order

    A typical alternative for dense array storage is to use Iliffe vectors, which typically store pointers to elements in the same row contiguously (like row-major order), but not the rows themselves. They are used in (ordered by age): Java, [14] C#/CLI/.Net, Scala, [15] and Swift.

  5. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.

  6. 3D user interaction - Wikipedia

    en.wikipedia.org/wiki/3D_user_interaction

    Using 3D representations is not enough to create 3D interaction. The users must have a way of performing actions in 3D as well. To that effect, special input and output devices have been developed to support this type of interaction. Some, such as the 3D mouse, were developed based on existing devices for 2D interaction. 3D user interfaces, are ...

  7. Array programming - Wikipedia

    en.wikipedia.org/wiki/Array_programming

    In array languages, operations are generalized to apply to both scalars and arrays. Thus, a+b expresses the sum of two scalars if a and b are scalars, or the sum of two arrays if they are arrays. An array language simplifies programming but possibly at a cost known as the abstraction penalty.

  8. Mobile 3D Graphics API - Wikipedia

    en.wikipedia.org/wiki/Mobile_3D_Graphics_API

    Screenshot of the Mobile game Asphalt 3: Street Rules, showing the capabilities of the Mobile 3D Graphics API.. M3G is an object-oriented interface consists of 30 classes that can be used to draw complex animated three-dimensional scenes, it provides two ways for developers to draw 3D graphics: immediate mode and retained mode.

  9. CaRMetal - Wikipedia

    en.wikipedia.org/wiki/CaRMetal

    An important application of these features was the 2.5D mode of CaRMetal, emulating 3D geometry. Since the version 4.0 CaRMetal has a real 3D mode which comes up with a regular tetrahedron, a cube, a diamond and a regular dodecahedron. It is also possible to bind a point to the inside of a (3D) circle or polygon.