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  2. Off-by-one error - Wikipedia

    en.wikipedia.org/wiki/Off-by-one_error

    Off-by-one errors are common in using the C library because it is not consistent with respect to whether one needs to subtract 1 byte – functions like fgets() and strncpy will never write past the length given them (fgets() subtracts 1 itself, and only retrieves (length − 1) bytes), whereas others, like strncat will write past the length given them.

  3. Ada (programming language) - Wikipedia

    en.wikipedia.org/wiki/Ada_(programming_language)

    Examples of common usage of compiler pragmas would be to disable certain features, such as run-time type checking or array subscript boundary checking, or to instruct the compiler to insert object code instead of a function call (as C/C++ does with inline functions).

  4. Row- and column-major order - Wikipedia

    en.wikipedia.org/wiki/Row-_and_column-major_order

    To use column-major order in a row-major environment, or vice versa, for whatever reason, one workaround is to assign non-conventional roles to the indexes (using the first index for the column and the second index for the row), and another is to bypass language syntax by explicitly computing positions in a one-dimensional array.

  5. Plain old Java object - Wikipedia

    en.wikipedia.org/wiki/Plain_Old_Java_Object

    The term "POJO" initially denoted a Java object which does not follow any of the major Java object models, conventions, or frameworks. It has since gained adoption as a language-agnostic term, because of the need for a common and easily understood term that contrasts with complicated object frameworks. [citation needed]

  6. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    array[i] means element number i, 0-based, of array which is translated into *(array + i). The last example is how to access the contents of array. Breaking it down: array + i is the memory location of the (i) th element of array, starting at i=0; *(array + i) takes that memory address and dereferences it to access the value.

  7. Data structure - Wikipedia

    en.wikipedia.org/wiki/Data_structure

    A data structure known as a hash table.. In computer science, a data structure is a data organization and storage format that is usually chosen for efficient access to data. [1] [2] [3] More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data, [4] i.e., it is an algebraic structure about data.

  8. Dynamic array - Wikipedia

    en.wikipedia.org/wiki/Dynamic_array

    In computer science, a dynamic array, growable array, resizable array, dynamic table, mutable array, or array list is a random access, variable-size list data structure that allows elements to be added or removed. It is supplied with standard libraries in many modern mainstream programming languages.

  9. Move-to-front transform - Wikipedia

    en.wikipedia.org/wiki/Move-to-front_transform

    The move-to-front (MTF) transform is an encoding of data (typically a stream of bytes) designed to improve the performance of entropy encoding techniques of compression. When efficiently implemented, it is fast enough that its benefits usually justify including it as an extra step in data compression algorithm .