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  2. Mokume-gane - Wikipedia

    en.wikipedia.org/wiki/Mokume-gane

    Mokume-gane (木目金) is a Japanese metalworking procedure which produces a mixed-metal laminate with distinctive layered patterns; the term is also used to refer to the resulting laminate itself. The term mokume-gane translates closely to 'wood grain metal' or 'wood eye metal' and describes the way metal takes on the appearance of natural ...

  3. Repoussé and chasing - Wikipedia

    en.wikipedia.org/wiki/Repoussé_and_chasing

    Repoussé (French: ⓘ) or repoussage (ⓘ) is a metalworking technique in which a malleable metal is shaped by hammering from the reverse side to create a design in low relief. Chasing (French: ciselure) or embossing is a similar technique in which the piece is hammered on the front side, sinking the metal. The two techniques are often used in ...

  4. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons . [ 1 ]

  5. Pattern (casting) - Wikipedia

    en.wikipedia.org/wiki/Pattern_(casting)

    In casting, a pattern is a replica of the object to be cast, used to form the sand mould cavity into which molten metal is poured during the casting process. Once the pattern has been used to form the sand mould cavity, the pattern is then removed, molten metal is then poured into the sand mould cavity to produce the casting.

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  7. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.

  8. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    A typical 3D data set is a group of 2D slice images acquired by a CT or MRI scanner. Volume rendered CT scan of a forearm with different colour schemes for muscle, fat, bone, and blood. Usually these are acquired in a regular pattern (e.g., one slice every millimeter) and usually have a regular number of image pixels in a regular

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