Search results
Results from the WOW.Com Content Network
The following is a listing of commercially released books from Pinnacle Entertainment Group and licensees for the Savage Worlds role-playing and miniatures game.This does not include various free downloads.
Core rulebook for gamemasters. Contains Savage Worlds rules for the Deadlands setting and updates the in-game year to 1879. Available in both standard size and smaller "Explorer's Edition" 2006 Deadlands: The Weird West Savage Worlds Adventure Edition: Core rulebook revised for compatibility with SWADE.
Although Savage Worlds is a generic rule system, Pinnacle has released "Savage Settings," campaign settings or modules designed specifically for the Savage Worlds rules. . These have included Evernight, 50 Fathoms, Necessary Evil, Rippers, and Low
It is a 30-page booklet that is available from their website as a downloadable PDF file. Sourcebooks Rise of the Separatists (Era Sourcebook) [May 2019]: Set during the Prequel movies (Star Wars: Episodes I , II & III ) and the Star Wars: Clone Wars TV series ( Star Wars: The Clone Wars (TV 2003–2005) & Star Wars: The Clone Wars (TV 2008 ...
Among the most drastic changes to the basic Savage Worlds rules was "The Way of the Brave" rule, which revamped the way combat works in the system, making it more dangerous and deadly for characters and increasing the effectiveness of melee combat. This book also updated Fate Chips to work with the Savage Worlds system. This book marked a first ...
The original release, Weird War II: Blood on the Rhine was set during World War II, and utilized the D20 System. The second release, Tour of Darkness was set during the Vietnam War and employed the Savage Worlds rules set. [1] A third release, also for Savage Worlds, Necropolis was set in the future on a war-torn planet.
Nigel Findley was born in Venezuela in 1959 to Canadian parents, and lived in Spain, Nigeria, the United States, and England before moving with his family to Vancouver in 1969.
Sterling Hershey is a full-time architect and freelance game designer, who has worked on three different incarnations of the Star Wars role-playing game for West End Games, Wizards of the Coast and Fantasy Flight Games, and also on the Star Wars Miniatures game. He has pursued freelance writing and cartography work since the early 1990s. [1]