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Remains of V-3 in Zalesie near Misdroy, Wolin Island, Poland (2008). The V-3 (German: Vergeltungswaffe 3, lit. 'Vengeance Weapon 3') was a German World War II large-caliber gun working on the multi-charge principle whereby secondary propellant charges are fired to add velocity to a projectile.
Mario Zippermayr was born in Milan, northern Italy, to Austrian parents.He studied in Freiburg and Karlsruhe.In 1927 he earned his doctorate in engineering and in 1938 his habilitation in physics.
V-1 flying bomb V-2 missile V-3 cannon. V-weapons, known in original German as Vergeltungswaffen (German pronunciation: [fɐˈgɛltʊŋsˌvafṇ], German: "retaliatory weapons", "reprisal weapons"), were a particular set of long-range artillery weapons designed for strategic bombing during World War II, particularly strategic bombing and aerial bombing of cities.
Vortex cannon may refer to: Vortex cannon, a mythical anti-aircraft weapon; Air vortex cannon, a toy producing doughnut-shaped air vortices; See also.
Alekhine's Gun (previously known as Death to Spies 3: Ghost of Moscow) is a third-person stealth action video game set during World War II and the Cold War developed and published by Maximum Games. It was released on March 1, 2016, for Microsoft Windows , PlayStation 4 and Xbox One .
V-1 flying bomb V-2 missile V-3 cannon V-2 rocket at Peenemünde Museum H.IX V3 flying wing reproduction at the San Diego Air and Space Museum. Wunderwaffe (German pronunciation: [ˈvʊndɐˌvafə]) is a German word meaning "wonder-weapon" and was a term assigned during World War II by Nazi Germany's propaganda ministry to some revolutionary "superweapons".
Barbarossa (video game) Battle Group (video game) Battle of Britain (1999 video game) Battle of the Atlantic: The Ocean Lifeline; Battleship Bismarck: Operation Rhine - May 1941; Beyond Castle Wolfenstein; Bionic Commando (1988 video game) Blitzkrieg at the Ardennes; BloodRayne (video game) BloodRayne 2; Breakthrough in the Ardennes
In the late 1960s, Avalon Hill dominated the board wargame market, producing on average, one game per year with well-produced but expensive components. At the newly founded wargame publisher Poultroon Press (later Simulations Publications Inc.), Jim Dunnigan and his design team decided to go in the opposite direction, marketing a number of very cheaply made "test games" to prove that producing ...