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Heavily armoured targets at ranges of up to 5 km were hit by tank T-90 on the move (up to 30 km/h) with a high probability of hit with the first shot. During state testing made 24 launches of missiles at ranges of 4–5 km and they all hit the target (all missile launches were made by inexperienced professionals).
This triggers the grenade launch, creating a smoke screen to reduce the ability of the missile to lock-on the vehicle. The jammers are designed to jam the infra-red seekers on the inbound missiles. [10] According to the manufacturers, Shtora decreases the chances of a tank being hit by an anti-tank missile, such as the Dragon, by a factor of 4 ...
The jack-in-the-box effect, [1] also known as a turret toss, is a specific effect of a catastrophic kill on a warship, tank or other turreted armored vehicle in which an ammunition explosion causes the tank's turret to be violently blown off the chassis and into the air.
Shtora-1 (Russian: Штора, "curtain") is an electro-optical active protection system or suite for tanks, designed to disrupt the laser designator and laser rangefinders of incoming anti-tank guided missiles (ATGMs). The system is mounted on the Russian T-80 and T-90 series tanks and the Ukrainian T-84.
Armored Warfare is set in a modern virtual world where the player takes on the role of a mercenary employed by a private military company.The game offers players the opportunity to participate in battles across co-op player versus environment campaigns and team-based player versus player matches in a variety of armored vehicles, main battle tanks, and long-range artillery. [9]
The advanced Kontakt-5 explosive reactive armour on this T-90S is arranged in pairs of plates, giving the turret its prominent triangular profile.. An element of explosive reactive armour (ERA) is made of either a sheet or slab of high explosive sandwiched between two metal plates, or multiple "banana shaped" rods filled with high explosive which are referred to as shaped charges.
The 6.9-magnitude Loma Prieta quake struck at exactly 5:04 p.m., at the height of rush hour and just before the first pitch of Game 3 of the World Series between the San Francisco Giants and the ...
Combat was programmed while the hardware of the Atari Video Computer System was still under development. [3] Steve Mayer was developing the game by late 1975. The original version was a tank game made on the early prototype Atari 2600 hardware engineered by Mayer and Ron Milner from Cyan Engineering, a consulting firm that Atari purchased in 1975.