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Rogue (also known as Rogue: Exploring the Dungeons of Doom) is a dungeon crawling video game by Michael Toy and Glenn Wichman with later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix -based minicomputer systems as a freely distributed executable.
There is broad agreement that roguelike games incorporate gameplay elements popularized by the text-based game Rogue (1980), which bore out many variations due to its success; [7] [14] As of 2015, several hundred games claiming to be roguelikes were available through the Steam game catalog, [11] and the user-run wiki RogueBasin tracks hundreds ...
1980 (NA) Eamon: Donald Brown: Fantasy: APPII: Adventure-RPG: Adventure-RPG construction system. [8] US 1980 (NA) Fracas: Quality (Stuart Smith) Computersmiths: Fantasy: APPII: US 1980 (NA) Rogue: Michael Toy, et al. Various: Fantasy: UNIX: Roguelike: This was the beginning of roguelike computer games. For further developments see Chronology of ...
The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.
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Rogue Party: Nations Software Fantasy iOS, DROI Rogue Party is a tactical roguelike that allows players to explore in Solo mode, Duo Mode (2 characters) or Party Mode (up to 4 characters). An open-ended multiclassing system adds to replayability. Conforms to all elements of the Berlin Interpretation except the need to identify items. 2020 ...
The game is a fork of the 1982 game Hack, itself inspired by the 1980 game Rogue. The player takes the role of one of several pre-defined character classes to descend through multiple dungeon floors, fighting monsters and collecting treasure, to recover the "Amulet of Yendor" at the lowest floor and then escape. [6] [7]