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Counter-Strike 2 is a 2023 free-to-play tactical first-person shooter game developed and published by Valve.It is the fifth entry in the Counter-Strike series, developed as an updated version of the previous entry, Counter-Strike: Global Offensive (2012).
Hybrid FPS/RTS with both ranged and melee combat Savage 2: A Tortured Soul: S2 Games: 2008-01-16 Linux, OS X, Windows (commercial) K2 Engine Proprietary license The sequel to the award-winning game, Savage: The Battle for Newerth. Smokin' Guns: Smokin' Guns Productions and Iron Claw Interactive 2009-01-01 2012-06-08 Linux, BSD, OS X, Windows ...
The Counter-Strike series has over 20 years of competitive history beginning with the original Counter-Strike.Tournaments for early versions of the game have been hosted since 2000, but the first prestigious international tournament was hosted in Dallas, Texas at the 2001 Cyberathlete Professional League (CPL) Winter Championship, won by the Swedish team Ninjas in Pyjamas.
HLTV, formerly an initialism of Half-Life Television, is a news website and forum which covers professional Counter-Strike 2 esports news, tournaments and statistics. It is one of the leading websites within the Counter-Strike community [3] with over 4 million unique visitors each month. [4]
Valve's logo. Valve is an American video game developer and publisher founded in 1996 by Gabe Newell and Mike Harrington.The company is based in Bellevue, Washington. [1] Valve's first game was Half-Life, a first-person shooter released in 1998. [2]
Download as PDF; Printable version; ... Interactive JavaScript Charts ... Linux, Mac, Windows: plots and charts from data Plotly: GUI, ...
This is a list of personal computer games (video games for personal computers, including those running Windows, macOS, and Linux) that have sold or shipped at least one million copies. If a game was released on multiple platforms, the sales figures list are only for PC sales.
Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.