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  2. Thematic learning - Wikipedia

    en.wikipedia.org/wiki/Thematic_Learning

    Thematic learning consists of a curriculum that is unified and dwells on an identified theme or topic, ideally guided by essential questions. The sources are not limited to textbooks. For example, in the social studies or history classroom, primary source texts and images encourage the development of critical reading skills.

  3. Fun School - Wikipedia

    en.wikipedia.org/wiki/Fun_School

    Fun School 1 is the first set of educational games, created in 1984 by Database Educational Software for the Acorn Electron and BBC Micro computers. [1] The three individual games catered for children aged under 6 years, between 6 and 8 years and over 8 years respectively. They also include five children's nursery rhymes. [2]

  4. Category:Educational games - Wikipedia

    en.wikipedia.org/wiki/Category:Educational_games

    Print/export Download as PDF; Printable version; In other projects ... Pages in category "Educational games" The following 23 pages are in this category, out of 23 ...

  5. JumpStart Kindergarten - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Kindergarten

    The game is hosted by the teacher, an anthropomorphic gray bunny named Mr. Hopsalot. The specifics of the game vary from the two versions, but in both the user may access educational activities and simple games by clicking on objects. In the early version, all of the activities are accessible from a single screen inside the classroom.

  6. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  7. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  8. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  9. Emergent curriculum - Wikipedia

    en.wikipedia.org/wiki/Emergent_curriculum

    Keeping track of interest paths that develop in the classroom can help teachers demonstrate the process of learning, revise and reflect on it and develop future directions (Stacey, 2009). Each learning or interest centre in the classroom usually has its own plan, as well as activities facilitated by the teacher (Stacey, 2011).

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