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The term kusogē is a portmanteau of kuso (クソ or 糞, lit. ' crap ') and gēmu (ゲーム, ' game '; a loanword from English).Though it is commonly attributed to illustrator Jun Miura [], and occasionally to Takahashi-Meijin of Hudson Soft, it is unclear when and by whom it was popularized – or whether a single source can be attributed in the first place.
Gairaigo are Japanese words originating from, or based on, foreign-language, generally Western, terms.These include wasei-eigo (Japanese pseudo-anglicisms).Many of these loanwords derive from Portuguese, due to Portugal's early role in Japanese-Western interaction; Dutch, due to the Netherlands' relationship with Japan amidst the isolationist policy of sakoku during the Edo period; and from ...
Kokkuri (こっくり, 狐狗狸) or Kokkuri-san (こっくりさん) is a Japanese game popular during the Meiji era that is also a form of divination, partially based on Western table-turning. The name kokkuri is an onomatopoeia meaning "to nod up and down", and refers to the movement of the actual kokkuri mechanism.
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The earliest Japanese ken games are called Nagasaki-ken or Kiyo-ken because of the belief that ken games were first popularized by the Chinese community in Nagasaki. [3] Kensarae sumai zue , an 1809 handbook for ken games, contains a speech read by ken tournament referees that summarizes the history of ken .
Kuso is a term used in East Asia for the internet culture that generally includes all types of camp and parody.In Japanese, kuso (糞,くそ,クソ) is a word that is commonly translated to English as curse words such as fuck, shit, damn, and bullshit (both kuso and shit refer to feces), and is often said as an interjection.
The game was a mainstay of the bakuto, itinerant gamblers in old Japan, and is still played by the modern yakuza. In a traditional Chou-Han setting, players sit on a tatami floor. The dealer sits in the formal seiza position and is often shirtless (to prevent accusations of cheating), exposing his elaborate tattoos. The rule also applies to ...
Kemari (蹴鞠) is an athletic game that was popular in Japan during the Heian (794–1185) and Kamakura period (1185–1333). It resembles a game of keepie uppie or hacky sack. The game was popular in Kyoto, the capital, and the surrounding Kinki (Kansai region), and over time it spread from the aristocracy to the samurai class and chōnin class.