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  2. CP System - Wikipedia

    en.wikipedia.org/wiki/CP_System

    Some CPS-1 games were changed slightly for home release, sometimes including debugging features or other easter eggs. [ citation needed ] The final game for the CPS Changer was a back-ported version of Street Fighter Zero (also known as Street Fighter Alpha ) in 1995, originally released for the CP System II hardware.

  3. CP System III - Wikipedia

    en.wikipedia.org/wiki/CP_System_III

    The CP System III (CPシステムIII, CP shisutemu 3) or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game Red Earth. It was the second successor to the CP System arcade hardware, following the CP System II. The arcade system saw new releases up until mid 1999.

  4. Actions per minute - Wikipedia

    en.wikipedia.org/wiki/Actions_per_minute

    Professional e-athletes in South Korea usually have average APM scores around 250-350, but often exceed the 400 mark during intense battle sequences. Notable gamers with over 400 average APM include Lee Jae-Dong , and Kim "EffOrt" Jung Woo , who is the Brood War player with the highest average APM to win a major individual league.

  5. CP System II - Wikipedia

    en.wikipedia.org/wiki/CP_System_II

    The CP System II (CPシステムII, CP shisutemu 2), also known as Capcom Play System 2 [2] or CPS-2, is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. It was the successor to their previous CP System , CP System Dash and Capcom Power System Changer arcade hardware and was succeeded by the CP System III ...

  6. CPS1 - Wikipedia

    en.wikipedia.org/wiki/CPS1

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  7. Red Earth (video game) - Wikipedia

    en.wikipedia.org/wiki/Red_Earth_(video_game)

    Red Earth, released in Japan as Warzard (ウォーザード, Wōzādo), [1] is a fantasy-themed 2D fighting game released by Capcom as an arcade game in 1996. It was the first game for Capcom's CP System III hardware, [2] the same hardware which Street Fighter III and its derivatives ran on. [3]

  8. Score (video games) - Wikipedia

    en.wikipedia.org/wiki/Score_(video_games)

    This has declined in popularity in recent years, as players are often allowed to play for as long as they can without losing, but not given free games even if they achieve a high score. The first video game to use the term "high score" was Midway's Sea Wolf (1976). The game saved the highest score achieved on the cabinet, but could be reset by ...

  9. Hit-testing - Wikipedia

    en.wikipedia.org/wiki/Hit-testing

    In computer graphics programming, hit-testing (hit detection, picking, or pick correlation [1]) is the process of determining whether a user-controlled cursor (such as a mouse cursor or touch-point on a touch-screen interface) intersects a given graphical object (such as a shape, line, or curve) drawn on the screen.