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  2. Library of Ruina - Wikipedia

    en.wikipedia.org/wiki/Library_of_Ruina

    Library of Ruina is an indie deck-building turn-based role-playing game developed and published by South Korean studio Project Moon. Initially released for Windows and Xbox One on August 10, 2021, it is a direct sequel to the 2018 PC game Lobotomy Corporation .

  3. Lobotomy Corporation - Wikipedia

    en.wikipedia.org/wiki/Lobotomy_Corporation

    A sequel, deck-building game Library of Ruina, was released for Windows and Xbox One in August 2021. A third installment, dungeon role-playing game Limbus Company , was released in February 2023. A companion manhwa , Wonderlab , was serialized from March 2020 to April 2021, though it has been taken down by the artist and is no longer canon to ...

  4. Reverberation - Wikipedia

    en.wikipedia.org/wiki/Reverberation

    Reverberation time is a measure of the time required for the sound to "fade away" in an enclosed area after the source of the sound has stopped. When it comes to accurately measuring reverberation time with a meter, the term T 60 [ 6 ] (an abbreviation for reverberation time 60 dB) is used.

  5. Human blood in veins is not actually blue. Blood is red due to the presence of hemoglobin; deoxygenated blood (in veins) has a deep red color, and oxygenated blood (in arteries) has a light cherry-red color. Veins below the skin can appear blue or green due to subsurface scattering of light through the skin, and aspects of human color ...

  6. Reverberation mapping - Wikipedia

    en.wikipedia.org/wiki/Reverberation_mapping

    This is where reverberation mapping comes into play. [2] It utilizes the fact that the emission-line fluxes vary strongly in response to changes in the continuum, i.e., the light from the accretion disk near the black hole. Put simply, if the brightness of the accretion disk varies, the emission lines, which are excited in response to the ...

  7. Reverb effect - Wikipedia

    en.wikipedia.org/wiki/Reverb_effect

    A reverb effect, or reverb, is an audio effect applied to a sound signal to simulate reverberation. [1] It may be created through physical means, such as echo chambers, or electronically through audio signal processing.

  8. Electromagnetic reverberation chamber - Wikipedia

    en.wikipedia.org/wiki/Electromagnetic...

    Electromagnetic reverberation chambers have been introduced first by H.A. Mendes in 1968. [1] A reverberation chamber is screened room with a minimum of absorption of electromagnetic energy. Due to the low absorption, very high field strength can be achieved with moderate input power. A reverberation chamber is a cavity resonator with a high Q ...

  9. Reverberation room - Wikipedia

    en.wikipedia.org/wiki/Reverberation_room

    A reverberation room or reverberation chamber is a room designed to create reverberation, a diffuse or random incidence sound field (i.e. one with a uniform distribution of acoustic energy and random direction of sound incidence over a short time period). Reverberation chambers tend to be large rooms (the resulting sound field becomes more ...