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  2. Match moving - Wikipedia

    en.wikipedia.org/wiki/Match_moving

    Match moving, by contrast, is typically a software-based technology, applied after the fact to normal footage recorded in uncontrolled environments with an ordinary camera. Match moving is primarily used to track the movement of a camera through a shot so that an identical virtual camera move can be reproduced in a 3D animation program.

  3. Visual odometry - Wikipedia

    en.wikipedia.org/wiki/Visual_odometry

    The goal of estimating the egomotion of a camera is to determine the 3D motion of that camera within the environment using a sequence of images taken by the camera. [19] The process of estimating a camera's motion within an environment involves the use of visual odometry techniques on a sequence of images captured by the moving camera. [20]

  4. Camera dolly - Wikipedia

    en.wikipedia.org/wiki/Camera_dolly

    The camera is mounted to the dolly and the camera operator and focus puller or camera assistant usually ride on the dolly to push the dolly back and forth. The camera dolly is generally used to produce images which involve moving the camera toward or away from a subject while a take is being recorded, a technique known as a "dolly shot".

  5. Back-face culling - Wikipedia

    en.wikipedia.org/wiki/Back-face_culling

    For example, in a city street scene, there is generally no need to draw the polygons on the sides of the buildings facing away from the camera; they are completely occluded by the sides facing the camera. In general, back-face culling can be assumed to produce no visible artifact in a rendered scene if it contains only closed and opaque geometry.

  6. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above. [243] [244] Blender 2.76b was the last supported release for Windows XP and version 2.63 was the last supported release for PowerPC. Blender 2.83 LTS and 2.92 were the last supported versions for Windows 7. [245]

  7. Perspective-n-Point - Wikipedia

    en.wikipedia.org/wiki/Perspective-n-Point

    Perspective-n-Point [1] is the problem of estimating the pose of a calibrated camera given a set of n 3D points in the world and their corresponding 2D projections in the image. The camera pose consists of 6 degrees-of-freedom (DOF) which are made up of the rotation (roll, pitch, and yaw) and 3D translation of the camera with respect to the world.

  8. Intentional camera movement - Wikipedia

    en.wikipedia.org/wiki/Intentional_camera_movement

    Zoom burst, a photograph taken with a zoom lens, whose focal length was varied during the course of the exposure. In a sense, ICM is the same effect as (intentional) single-exposition motion blur: in the former the camera moves during exposure, in the second the target moves, but they have in common that there is relative motion between camera and target, often resulting in streaking in the image.

  9. Dolly zoom - Wikipedia

    en.wikipedia.org/wiki/Dolly_zoom

    At the bottom of the image is a plan view showing the camera moving back while zooming in, illustrating how the effect is achieved. In the video inset, the object moves with the camera and it does not zoom, so the FOV does not change; thus there is no dolly effect.

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