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  2. Sound test - Wikipedia

    en.wikipedia.org/wiki/Sound_test

    A sound test is a function built into the options screen of many video games.This function was originally meant to test whether the game's music and sounds would function correctly (hence the name), as well as giving the player the ability to compare samples played in Monaural, Stereophonic and later Surround sound.

  3. Codec listening test - Wikipedia

    en.wikipedia.org/wiki/Codec_listening_test

    A codec listening test is a scientific study designed to compare two or more lossy audio codecs, usually with respect to perceived fidelity or compression efficiency. Most tests take the form of a double-blind comparison. Commonly used methods are known as "ABX" or "ABC/HR" or "MUSHRA". There are various software packages available for ...

  4. Perceptual Evaluation of Audio Quality - Wikipedia

    en.wikipedia.org/wiki/Perceptual_Evaluation_of...

    Perceptual Evaluation of Audio Quality (PEAQ) is a standardized algorithm for objectively measuring perceived audio quality, developed in 1994–1998 by a joint venture of experts within Task Group 6Q of the International Telecommunication Union's Radiocommunication Sector . It was originally released as ITU-R Recommendation BS.1387 in 1998 and ...

  5. MUSHRA - Wikipedia

    en.wikipedia.org/wiki/MUSHRA

    MUSHRA stands for Multiple Stimuli with Hidden Reference and Anchor and is a methodology for conducting a codec listening test to evaluate the perceived quality of the output from lossy audio compression algorithms. It is defined by ITU-R recommendation BS.1534-3. [1] The MUSHRA methodology is recommended for assessing "intermediate audio quality".

  6. Best Buy - Wikipedia

    en.wikipedia.org/wiki/Best_Buy

    Best Buy Co., Inc. is an American multinational consumer electronics retailer headquartered in Richfield, Minnesota.Originally founded by Richard M. Schulze and James Wheeler in 1966 as an audio specialty store called Sound of Music, it was rebranded under its current name with an emphasis on consumer electronics in 1983.

  7. Audio equipment testing - Wikipedia

    en.wikipedia.org/wiki/Audio_equipment_testing

    Objectivists claim that digital sound can have higher fidelity than analog sound because it lacks clicks, pops, wow, flutter, audio feedback, degradation, generational loss, and rumble, has a higher signal-to-noise ratio, has a wider dynamic range, has less total harmonic distortion, and has a flatter and more extended frequency response.

  8. HTML audio - Wikipedia

    en.wikipedia.org/wiki/HTML_audio

    The adoption of HTML audio, as with HTML video, has become polarized between proponents of free and patent-encumbered formats. In 2007, the recommendation to use Vorbis was retracted from the HTML5 specification by the W3C together with that to use Ogg Theora, citing the lack of a format accepted by all the major browser vendors.

  9. Audio system measurements - Wikipedia

    en.wikipedia.org/wiki/Audio_system_measurements

    Many audio components are tested for performance using objective and quantifiable measurements, e.g., THD, dynamic range and frequency response. Some take the view that objective measurements are useful and often relate well to subjective performance, i.e., the sound quality as experienced by the listener. [12]