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  2. Semaphore (programming) - Wikipedia

    en.wikipedia.org/wiki/Semaphore_(programming)

    In computer science, a semaphore is a variable or abstract data type used to control access to a common resource by multiple threads and avoid critical section problems in a concurrent system such as a multitasking operating system. Semaphores are a type of synchronization primitive. A trivial semaphore is a plain variable that is changed (for ...

  3. Lock (computer science) - Wikipedia

    en.wikipedia.org/wiki/Lock_(computer_science)

    Visual C++ provides the synchronize attribute of methods to be synchronized, but this is specific to COM objects in the Windows architecture and Visual C++ compiler. [10] C and C++ can easily access any native operating system locking features. C# provides the lock keyword on a thread to ensure its exclusive access to a resource. Visual Basic ...

  4. Synchronization (computer science) - Wikipedia

    en.wikipedia.org/wiki/Synchronization_(computer...

    Semaphores are signalling mechanisms which can allow one or more threads/processors to access a section. A Semaphore has a flag which has a certain fixed value associated with it and each time a thread wishes to access the section, it decrements the flag. Similarly, when the thread leaves the section, the flag is incremented.

  5. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    The C++ Programming Language. Addison-Wesley. ISBN 978-0321563842. Josuttis, Nicolai (2012). The C++ Standard Library – A Tutorial and Reference. Addison-Wesley. ISBN 978-0-321-62321-8. Van Weert, Peter; Gregoire, Marc (14 June 2016). C++ Standard Library Quick Reference. Apress. ISBN 978-1484218754. Archived from the original on 16 May 2021

  6. Actor model - Wikipedia

    en.wikipedia.org/wiki/Actor_model

    The actor model in computer science is a mathematical model of concurrent computation that treats an actor as the basic building block of concurrent computation. In response to a message it receives, an actor can: make local decisions, create more actors, send more messages, and determine how to respond to the next message received.

  7. Game Oriented Assembly Lisp - Wikipedia

    en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp

    Game Oriented Assembly Lisp (GOAL, also known as Game Object Assembly Lisp) is a programming language, a dialect of the language Lisp, made for video games developed by Andy Gavin and the Jak and Daxter team at the company Naughty Dog.

  8. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    That is, any complete component object system can be expressed with the templates and empathy model within The Orlando Treaty [2] vision of object-oriented programming. Entity: An entity represents a general-purpose object. In a game engine context, for example, every coarse game object is represented as an entity.

  9. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.