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  2. Videotelephony - Wikipedia

    en.wikipedia.org/wiki/Videotelephony

    These systems are usually still classified as huddle room systems, but, like webcams, rely on a USB connection to an external device, usually a PC, to process the video codec responsibilities. Despite its name, video conferencing systems for Huddle Rooms prevent participants from huddling close together to be seen in the camera.

  3. History of virtual learning environments in the 1990s - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    Lee A. Newberg, Richard Rouse III, and John Kruper publish "Integrating the World-Wide Web and Multi-User Domains to Support Advanced Network-Based Learning Environments" in the Proceedings of the World Conference on Educational Multimedia and Hypermedia (1995), Association for the Advancement of Computing in Education, Graz, Austria. [71]

  4. Distance education - Wikipedia

    en.wikipedia.org/wiki/Distance_education

    Distance education is a technology-mediated modality and has evolved with the evolution of technologies such as video conferencing, TV, and the Internet. [4] Today, it usually involves online education through an online school.

  5. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  6. Online school - Wikipedia

    en.wikipedia.org/wiki/Online_school

    Virtual education is most commonly used in high school and college. 30-year-old students or older tend to study online programs at higher rates. [4] This group represents 41% of the online education population, while 35.5% of students ages 24–29 and 24.5% of students ages 15–23 participate in virtual education.

  7. CU-SeeMe - Wikipedia

    en.wikipedia.org/wiki/CU-SeeMe

    It was an early attempt to add features to a real-time collaboration product specifically designed for K-12 education users. The United States military was a large customer of the technology, making use of the CU-SeeMe Conference Server MCU for many applications, including using the T.120 server for Microsoft NetMeeting endpoints.

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  9. Audiovisual - Wikipedia

    en.wikipedia.org/wiki/Audiovisual

    The application of audiovisual systems can be found in collaborative conferencing (which includes video-conferencing, audio-conferencing, web-conferencing, and data-conferencing), presentation rooms, auditoriums and lecture halls, command and control centers, digital signage, and more. Concerts and corporate events are among the most obvious ...