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  2. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    A distinction is made between real-time rendering, in which images are generated and displayed immediately (ideally fast enough to give the impression of motion or animation), and offline rendering (sometimes called pre-rendering) in which images, or film or video frames, are generated for later viewing. Offline rendering can use a slower and ...

  3. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    The use of high-dynamic-range imaging (HDRI) in computer graphics was introduced by Greg Ward in 1985 with his open-source Radiance rendering and lighting simulation software which created the first file format to retain a high-dynamic-range image. HDRI languished for more than a decade, held back by limited computing power, storage, and ...

  4. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    A normal shader (left) and an NPR shader using cel-shading (right). Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism.

  5. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Khail Girban's The Prophet, a 2014 animated film computer cel. Feast, a 2014 American 2D animated romantic comedy short film. The Peanuts Movie (2015) Mutafukaz: Operation Blackhead, a 2017 crime short film that became the basis for the comic book for the same name produced by Run. Spider-Man: Into the Spider-Verse (2018) Tom & Jerry (2021)

  6. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    Film studios that produce computer-generated animations typically make use of a render farm to generate images in a timely manner. However, falling hardware costs mean that it is entirely possible to create small amounts of 3D animation on a home computer system given the costs involved when using render farms. [ 5 ]

  7. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism.

  8. Comparison of graphics file formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_graphics...

    JPEG XR / HD Photo: JPEG XR / HD Photo Microsoft.wdp, .hdp, .jxr image/vnd.ms-photo General purpose royalty-free KDC: Kodak DC40/DC50 RAW Kodak: TIFF .kdc K25: Kodak DC25 RAW Kodak: TIFF .k25 Logluv TIFF: Greg Ward TIFF Supported by LibTIFF: MNG: Multiple-image Network Graphics PNG.mng video/x-mng Yes NEF: Nikon RAW Nikon: TIFF .nef MIFF ...

  9. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    On January 4, 2016, the Ultra HD Alliance announced their certification requirements for an HDR display. [ 23 ] [ 24 ] The HDR display must have either a peak brightness of over 1000 cd/m 2 and a black level less than 0.05 cd/m 2 (a contrast ratio of at least 20,000:1) or a peak brightness of over 540 cd/m 2 and a black level less than 0.0005 ...