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Cognitive warfare (CW) consists of any military activities designed to affect attitudes and behaviours, by influencing, protecting, or disrupting individual, group, or population level cognition. [ 1 ] [ 2 ] It is an extension of information warfare using propaganda and disinformation .
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
Alan Emrich reviewed the game for Computer Gaming World, and stated that "Conflict is not striving to be a realistic simulation. It is meant to be an amusing exercise in cold war politics set in a futuristic Middle East environment. It is fast playing, easy to learn, entertaining and not to be taken too seriously." [2]
This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...
Millennium Challenge 2002 (MC02) was a major war game exercise conducted by the United States Armed Forces under JFCOM in mid-2002, running from 24 July to 15 August. The exercise involved both live exercises and computer simulations, costing US$250 million (equivalent to about $423M in 2023), the most expensive war game in US military history. [1]
Conflict Zone's main innovation was the use of propaganda, which was crucial in the game, with money second. Coming in the form of Popularity Points , players have to exploit the media in order to gain more PP to unlock units and buildings to help turn the fight in their favour, which faction the player may choose affects the way they are gained.
The overall gameplay is supposed to encourage aggression rather than defensive tactics, such as sitting behind fortifications. This was referred to among players and the game's developers as 'Page 5' in previous versions of the game, however in the "Mark 3" rules, the company has pushed into a more balanced direction with regards to both aggressive versus controlling strategies, and the ...
Conflict: Europe is a 1989 turn-based strategy video game developed and published by Personal Software Services (PSS) for the Amiga and Atari ST. [ 1 ] [ 3 ] An MS-DOS port was released later. [ 2 ] The game is considered a follow-up to PSS' 8-bit game from 1985, Theatre Europe .