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d20 Modern is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional supplements were released.
d20 Future: Wizards of the Coast [2] d20 System: 2004 Generic futuristic d20 Modern: Wizards of the Coast [3] d20 System 2002 Generic modern d20 Past: Wizards of the Coast [4] d20 System 2005 Generic historical d20 System: Wizards of the Coast [5] Based on Dungeons & Dragons 3rd Edition rules 2000 Dallas: Simulations Publications, Inc. 1980
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d20 Modern has its own SRD, called the Modern System Reference Document (MSRD). The MSRD includes material from the d20 Modern Roleplaying Game, Urban Arcana Campaign Setting, d20 Menace Manual, and d20 Future. The MSRD can cover a wide variety of genres, but is intended for a modern-day, or in the case of the last of these, a futuristic setting.
d20 Future is an accessory for the d20 Modern role-playing game written by Christopher Perkins, Rodney Thompson, and JD Wiker. It facilitates the playing of campaigns in the far future , using elements such as cybernetics , mecha , mutations , robotics , space travel , starships , and xenobiology .
d20 system, modified (d20 Modern) Urban Arcana is a campaign setting for the d20 Modern roleplaying game that builds on a small campaign model included in the original rulebook. It adds much in the way of magic and monsters to the game, and contains rules for things such as playing Shadowkind characters.
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It is the first full-scale campaign setting using the d20 Future rules and remained the only such setting for some time. [citation needed] Following its release, Dawning Star: Operation Quick Launch earned a 2005 ENnie nomination for Best d20 Game. In 2005, Blue Devil Games released Shadow Falling, an adventure module for the setting.