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This book details the nature of dark elves, dark elven society, drow religion (including Eilistraee, Ghuanadar/The Elder Elemental God, Lolth, and Vhaeraun), the high history of the drow, drow spells, drow magical items, drow craftwork, drow languages, drow nomenclature, and dark elven runes.
FR—Forgotten Realms are sourcebooks describing aspects of Forgotten Realms, rather than traditional modules. FR1–6 are for 1st Ed. AD&D, FR7–16 for 2nd Ed. FOR-Forgotten Realms Accessories are designed for the Realms universe. FRS—Forgotten Realms Sourcebook are 2nd Ed. AD&D sourcebooks for use with Forgotten Realms.
The Code of the Harpers is an accessory for the fictional Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The book was written by Ed Greenwood and was published by TSR. [1] The module featured cover art by Jeff Easley and interior art by Scott Rosema.
This 192-page book begins with a one-page introduction written from the perspective of the fictional character Khelben "Blackstaff" Arunsun.. Chapter 1: Understanding Magic, on pages 4–11, describes the nature of magic in the Forgotten Realms, including the deities who most represent magic: Mystryl, Mystra, and Midnight, Azuth, Savras, Shar, and Velsharoon.
The Crystal Shard was the second Forgotten Realms novel ever published, and the first by R. A. Salvatore. The Icewind Dale Trilogy was later reprinted in several different formats: The Icewind Dale Trilogy Collector's Edition (hardcover, January 2000, ISBN 978-0-7869-1557-6 ; paperback, February 2001, ISBN 978-0-7869-1811-9 )
The Harpers were introduced in 1987 as part of the Forgotten Realms campaign setting, as written by Ed Greenwood. [1] The Code of the Harpers (1993), also written by Greenwood, is a resource book for runes, spells, and other unique abilities only Harpers have.
The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...
Chapter 2: Dreams of the Past, on pages 36–50, examines how the ancient past plays a role in the modern Realms. Chapter 3: The Crown Wars, on pages 51–59, described the elven realms of the Crown Wars, which were waged upon each other and resulted in the descent of the drow and the establishment of Evereska and Evermeet.