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The player uses text input to control the game, and the game state is relayed to the player via text output. Interactive fiction usually relies on reading from a screen and on typing input, although text-to-speech synthesizers allow blind and visually impaired users to play interactive fiction titles as audio games. [2]
Episode is an interactive fiction software and video game developed by Pocket Gems for mobile devices. [1] [2] [3] [4] [5] It is a virtual storytelling network and ...
The Interactive Fiction Database (IFDB) is a database of metadata and reviews of interactive fiction. In November 2023, the database contained 12,969 game listings, 12,784 member reviews, 51,762 member ratings, and 17,040 registered members. [1] Some games can be played in the web browser using links on the IFDB web site. [1]
Steve Jackson's Sorcery! is a series of interactive fiction adventure video games developed by Inkle, based on the gamebook series of the same name by Steve Jackson. Part 1: The Shamutanti Hills was first released on May 2, 2013, and the series concluded with Part 4: The Crown of Kings on September 22, 2016.
The Wizard Sniffer is a 2017 interactive fiction fantasy comedy game by Buster Hudson. [1]The Wizard Sniffer was Hudson's seventh game published in the Interactive Fiction Database (IFDB) and is, as of 2023, his latest game, not counting Cragne Manor (2018) [2] which has 84 collaborating authors.
The Dreamhold is an interactive fiction game by Andrew Plotkin, released in 2004.Its primary purpose is to be a tutorial to interactive fiction; because of that, the "core" of the game is relatively easy to finish.
A Change in the Weather is a 1995 interactive fiction (IF) video game.. Developed by Andrew Plotkin, the game [2] is written in version five of the Inform programming language, [3] and compiled for the Z-machine, [1] a virtual machine that allows interactive fiction to be played on a variety of platforms. [4]
Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user (also reader or player) experiences a unique story based on their interactions with the story world.