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The Blend4Web framework leverages Blender to edit 3D scenes. Content rendering relies on WebGL, Web Audio, WebVR, and other web standards, without the use of plug-ins. [2] It is dual-licensed. The framework is distributed under the free and open source GPLv3 and, a non-free license - with the source code being hosted on GitHub. [3]
FastStone Image Viewer: All major formats, thumbnail view (6 predefined sizes), full screen, magnifier, slideshow. Uses second monitor for fullscreen preview. Popups image gallery, detailed image informations, editing options at the image border in fullscreen modus.
XnView is an image organizer and general-purpose file manager used for viewing, converting, organizing and editing raster images, as well as general purpose file management. It comes with built-in hex inspection , batch renaming , image scanning and screen capture tools.
An image viewer or image browser is a computer program that can display stored graphical images; it can often handle various graphics file formats. [1] Such software usually renders the image according to properties of the display such as color depth , display resolution , and color profile .
FastStone Image Viewer is an image viewer and organizer software for Microsoft Windows, provided free of charge for personal and educational use. The program also includes basic image editing tools, [ 4 ] like cropping, color adjustment and red-eye removal.
WebP is a raster graphics file format developed by Google intended as a replacement for JPEG, PNG, and GIF file formats. It supports both lossy and lossless compression, [8] as well as animation and alpha transparency.
Blender organizes data as various kinds of "data blocks" (akin to glTF), such as Objects, Meshes, Lamps, Scenes, Materials, Images, and so on. An object in Blender consists of multiple data blocks – for example, what the user would describe as a polygon mesh consists of at least an Object and a Mesh data block, and usually also a Material and ...
As with any other graphics API, creating content for WebGL scenes requires using a 3D content creation tool and exporting the scene to a format that is readable by the viewer or helper library. Desktop 3D authoring software such as Blender , Autodesk Maya or SimLab Composer can be used for this purpose.