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Nintendo Account is a single sign-on user account system used for Nintendo services on various platforms. Introduced in February 2016, it is used as the account system for Nintendo-published mobile apps, as well as the Nintendo Switch console and other services such as My Nintendo. [1]
First launched in the second half of 2021, a Nintendo Switch Online + Expansion Pack membership opens up access to an expanding library of N64, Sega Mega Drive, and more recently Game Boy Advance ...
A Nintendo Account can be created with an account from a third-party social networking service or an existing Nintendo Network ID from a 3DS or Wii U. Nintendo does not plan to offer first-party social networking services on Switch, such as Miiverse or StreetPass, the latter owing to Nintendo's promotion of Switch as primarily being a home ...
The promotion introduced "Nintendo Switch Game Vouchers", which allows purchasers to download two qualifying Nintendo Switch games for a set price of $99.99 MSRP, compared to a $120 sum of buying both games separately. [64] Nintendo has also offered free original games for those with an Online subscription.
Lucky enough to find a PlayStation 5, Xbox Series X or Nintendo Switch for your kids? This is how to set it up before giving it to them.
My Nintendo [a] is a loyalty program provided by Nintendo and the successor to Club Nintendo. The system allows players to earn points from using software or purchasing games, which can then be spent on rewards such as digital games or discounts. The program launched worldwide in March 2016, releasing alongside Nintendo's first mobile app, Miitomo.
The Nintendo Switch Parental Controls is a companion mobile app to the Nintendo Switch. Although the console itself includes standard parental control settings, the app introduces additional features such as monitoring game play activities of child users, setting daily time limits, and a manual software suspension function. Standard parental ...
Nintendo released the original Nintendo Switch in March 2017, which was developed in the wake of the commercial failure of the Wii U. [2] The Switch was promoted as a hybrid console with handheld, tabletop, and docked configurations, with Joy-Con controllers that could be separated from the main unit for these configurations.