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Lunar Lander is a genre of video games loosely based on the 1969 landing of the Apollo Lunar Module on the Moon.In Lunar Lander games, players control a spacecraft as it falls toward the surface of the Moon or other astronomical body, using thrusters to slow the ship's descent and control its horizontal motion to reach a safe landing area.
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Lunar Rescue [a] is an arcade game released by Taito in November 1979. [2] The gameplay has some resemblance to both Taito's own 1978 hit Space Invaders and Atari, Inc. 's Lunar Lander (released several months earlier).
[14] [23] Atari earned an estimated $150 million in sales from the game, and arcade operators earned a further $500 million from coin drops. [8] Atari had been in the process of manufacturing another vector game, Lunar Lander, but demand for Asteroids was so high "that several hundred Asteroids games were shipped in Lunar Lander cabinets". [24]
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These early games include Hamurabi, an antecedent of the strategy and city-building genres; Lunar Lander, which inspired numerous recreations in the 1970s and 1980s; Civil War, an early war simulation game; Star Trek, which was widely ported, expanded, and spread for decades after; Space Travel, which played a role in the creation of the Unix ...
August – Atari releases Lunar Lander, the first arcade version of a game concept created on minicomputers ten years earlier. November – Atari releases the vector graphics-based Asteroids, which becomes Atari's second best selling game of all time and displaces Space Invaders as the most popular game in the US.
Lander was inspired by the classic game Thrust (and to a lesser extent Lunar Lander), and featured similar gameplay of controlling a ship with realistic thrust and inertia, but with a new 3D game environment. Critically, the game was badly received by most critics, but had occasional highly positive reviews by those who had found the control ...
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