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R8 Games WIN 2017-06-01 Formula One: G.B. Munday CRL Group: ZX, CPC 1985 Formula One 99: Studio 33: Psygnosis, Take-Two Interactive: WIN, PS1 1999-10-20 Formula One 2000: Studio 33: Midway Games: PS1, GBC 2000-10-04 Formula One Arcade: Studio 33: Sony Computer Entertainment: PS1 2002-07-19 Formula One: Built to Win: Winky Soft: SETA Corporation ...
The game won the award for "Racing Game of 2000" in Readers' Choice, but was a runner-up in Editors' Choice at IGN ' s Best of 2000 Awards. [27] It was also nominated for the "Best Driving Game for PC" award at The Electric Playground ' s Blister Awards 2000, which went to Need for Speed: Porsche Unleashed. [28]
[citation needed] For most mech games, they are played in either first-person or third-person view style. Other games are based on popular Anime television shows such as the various Gundam series, Robotech, and Evangelion. Also, games with a mech theme are featured in RPG games such as Xenosaga and the Front Mission series.
It was the country's 42nd-best-selling computer game between January 2000 and August 2006. [53] As of 2000, it has sold over 4 million units worldwide and grossed $150 million in revenue. [54] Upon its initial release, Driver was met with very positive feedback and critical acclaim.
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Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
Driver 2 (also known as Driver 2: Back on the Streets and as Driver 2: The Wheelman Is Back in North America) is a 2000 action driving video game and the second installment of the Driver series. It was developed by Reflections Interactive and published by Infogrames for PlayStation .
Sales for the game were generally high, with the Dreamcast version being the second highest selling Dreamcast game in the United States in 2000, selling nearly 750,000 units. [85] American sales later reached 2.2 million units across the Dreamcast and PlayStation 2, including 1.11 million for the Dreamcast and 1.07 million for the PS2. [86]