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The Sorceress' design changed significantly during development. Created by George Kamitani for the beat 'em up Dragon's Crown, influences for the Sorceress and other characters came from basic design motifs of fantasy literature and gaming, such as his past work on Dungeons & Dragons: Tower of Doom, other games such as Sega's Golden Axe, [5] and the literary works of J. R. R. Tolkien. [6]
Dragon's Crown [a] is a 2013 action role-playing game developed by Vanillaware for the PlayStation 3 and PlayStation Vita. The game was published in Japan and North America by Atlus and in PAL regions by NIS America. A high-definition port for PlayStation 4, Dragon's Crown Pro, was released by Atlus in 2018.
The team sought to preserve the original narrative while updating the gameplay to be more in line with Muramasa and Dragon's Crown. [8] [33] [34] Dragon's Crown Pro was a port of the original game for PS4 which included support for the console's Pro model. [35] Kamitani was tired of fantasy worlds after Dragon's Crown and conceived 13 Sentinels ...
Dragon's Crown is "designed for four to six characters" that are levels 10–13. [1] According to Berin Kinsman, it's more of a "campaign pack" than a module, given that it comprises eight adventures, seven of which are part of the same storyline, while the eighth "adventure" is simply supplemental material. [1]
Unicorn Overlord [a] is a 2024 tactical role-playing game developed by Vanillaware and published by Atlus in Japan, and Sega worldwide, for Nintendo Switch, PlayStation 4, PlayStation 5 and Xbox Series X/S.
When doing a costume from a game, the character must be recognizably Japanese (i.e. not a Disney or Star Wars character even though the game may be made in Japan). 3. Cosplay costumes are to be hand-made. It is permissible for family and friends to help with costumes, but the contestants should be actively involved in the construction process. 4.
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