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Count sketch is a type of dimensionality reduction that is particularly efficient in statistics, machine learning and algorithms. [1] [2] It was invented by Moses Charikar, Kevin Chen and Martin Farach-Colton [3] in an effort to speed up the AMS Sketch by Alon, Matias and Szegedy for approximating the frequency moments of streams [4] (these calculations require counting of the number of ...
The count–min sketch was invented in 2003 by Graham Cormode and S. Muthu Muthukrishnan [1] and described by them in a 2005 paper. [2] Count–min sketch is an alternative to count sketch and AMS sketch and can be considered an implementation of a counting Bloom filter (Fan et al., 1998 [3]) or multistage-filter. [1]
The HyperLogLog has three main operations: add to add a new element to the set, count to obtain the cardinality of the set and merge to obtain the union of two sets. Some derived operations can be computed using the inclusion–exclusion principle like the cardinality of the intersection or the cardinality of the difference between two HyperLogLogs combining the merge and count operations.
These algorithms are designed to operate with limited memory, generally logarithmic in the size of the stream and/or in the maximum value in the stream, and may also have limited processing time per item. As a result of these constraints, streaming algorithms often produce approximate answers based on a summary or "sketch" of the data stream.
The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.
In calculus, and especially multivariable calculus, the mean of a function is loosely defined as the average value of the function over its domain. In one variable, the mean of a function f(x) over the interval (a,b) is defined by: [1] ¯ = ().
On a single-step or immediate-execution calculator, the user presses a key for each operation, calculating all the intermediate results, before the final value is shown. [1] [2] [3] On an expression or formula calculator, one types in an expression and then presses a key, such as "=" or "Enter", to evaluate the expression.
TI's long-running TI-30 series being one of the most widely used scientific calculators in classrooms. Casio, Canon, and Sharp, produced their graphing calculators, with Casio's FX series (beginning with the Casio FX-1 in 1972 [9]). Casio was the first company to produce a Graphing calculator (Casio fx-7000G).