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The Four Pawns Attack in the King's Indian Defence is a chess opening that begins with the moves: . 1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 5. f4. White immediately builds up a large pawn centre in order to gain a spatial advantage.
The Rice Gambit is a chess opening that arises from the King's Gambit Accepted. An offshoot of the Kieseritzky Gambit, it is characterized by the moves 1. e4 e5 2. f4 exf4 3. Nf3 g5 4. h4 g4 5. Ne5 Nf6 6. Bc4 d5 7. exd5 Bd6 8. 0-0 (instead of the normal 8.d4).
Announced at BlizzCon 2019, the game was released on June 5, 2023 for the PlayStation 4 and PlayStation 5, Xbox One and Xbox Series X and S, and Microsoft Windows. Players create a character from one of six playable classes—Barbarian, Druid, Necromancer, Rogue, Sorcerer, or Spiritborn—and use their skills to complete quests through combat.
In the game of chess, Indian Defence or Indian Game is a broad term for a group of openings characterised by the moves: . 1. d4 Nf6 [1]. They are all to varying degrees hypermodern defences, where Black invites White to establish an imposing presence in the centre with the plan of undermining and ultimately destroying it.
The Modern Defense (also known as the Robatsch Defence after Karl Robatsch) is a hypermodern chess opening in which Black allows White to occupy the center with pawns on d4 and e4, then proceeds to attack and undermine this "ideal" center without attempting to occupy it.
White pursues quick and harmonious development, will bolster his d4-pawn by c2–c3, then often enforces e2–e4 to obtain attacking chances on the kingside as the Torre bishop pins the f6-knight. If White plays an early c4, the opening will transpose to a number of more common queen pawn openings , such as the Queen's Gambit or one of the ...
Most games featuring 1.d4 Nc6 transpose to other openings. After 2.e4 the Nimzowitsch Defense arises. After 2.Nf3 d5 a variation of the Queen's Pawn Game is possible. After 2.c4 d5 the opening is a Chigorin Defense. There are some lines that are unique to 1.d4 Nc6, most importantly 2.d5 which chases the knight away, usually to e5.
Fire Emblem: Genealogy of the Holy War [a] is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Super Famicom home video game console in 1996. It is the fourth installment of the Fire Emblem series, [1] [2] and the second to be developed for the platform.