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The defender wins the dice roll if their number is equal to or greater than the attacker; the attacker wins if their dice roll is higher than the defender, thus giving the defender a slight advantage. When a player loses a dice roll, they must remove one unit. Battle continues until one player has no armies left, thus losing the battle.
A double letter within a word is signed in different ways, through a bounce of the hand, a slide of the hand, or repeating the sign of a letter. [4] Letters are signed at a constant speed; a pause functions as a word divider. The first letter may be held for the length of a letter extra as a cue that the signer is about to start fingerspelling.
Tournament Scenarios were numbered T1 - T16, and ran between Volume 24, Number 2 and Volume 29, Number 1. New scenarios included those for ASL (G1 - G46, Volume 23, Number 3 to Volume 32 Number 2) as well as three Deluxe ASL scenarios (DASL A - DASL C), one Historical ASL scenario, and one interesting new scenario using the map board from the ...
For instance, 4d6−L means a roll of 4 six-sided dice, dropping the lowest result. This application skews the probability curve towards the higher numbers, as a result a roll of 3 can only occur when all four dice come up 1 (probability 1 / 1,296 ), while a roll of 18 results if any three dice are 6 (probability 21 / 1,296 ...
A truncated sphere with thirty-six landing positions. Rows of spots are present above and below each number 1 through 36 so that this die can be used to roll two six-sided dice simultaneously. 48 Disdyakis dodecahedron: Each face is a scalene triangle. 50 Icosipentagonal trapezohedron Each face is a kite. 60 Deltoidal hexecontahedron: Each face ...
The centerpiece of HASL's, aside from the maps, are the Campaign Games. The Campaign Game (abbreviated CG throughout the rules and hereafter) allows for a wide variety of situations and nearly limitless possibilities. Each player, or team of players, is assigned a certain force, given in terms of Companies, Platoons and Batteries as well as a number of campaign Purchase Poin
Diceware is a method for creating passphrases, passwords, and other cryptographic variables using ordinary dice as a hardware random number generator. For each word in the passphrase, five rolls of a six-sided die are required. The numbers from 1 to 6 that come up in the rolls are assembled as a five-digit number, e.g. 43146. That number is ...
Rolling a 4, 6, 8, 10 with a pair of the same number. Sometimes also known as "hard six", "hard eight", et cetera hi-lo a single roll bet for 2 or 12 hi-lo-yo a single roll bet for 2, 11, or 12 high A bet on or roll of 12, also see boxcars hop A single roll bet for a specific combination of dice to come out. Pays 15:1 for easy ways and 30:1 for ...